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    <title><![CDATA[Blog]]></title>
    <link>http://www.wowko.com/blog/</link>
    <description><![CDATA[Blog]]></description>
    <pubDate>Fri, 18 May 2012 00:56:31 +0000</pubDate>
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    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
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      <title><![CDATA[Trion Partners with Shanda Games to to Bring RIFT to China]]></title>
      <link>http://www.wowko.com/blog/mmo-11-2-1/</link>
      <description><![CDATA[<p><strong>Trion Worlds</strong> today announced that they has entered into an exclusive agreement with Chinese MMO giant <strong>Shanda Games</strong> to bring its acclaimed fantasy MMO Rift to China later this year. Rift has already expanded into Russia and  South Korea, now it has taken a further step in the company's plans for  global domination.</p>
<p><img title="rift" src="http://img7.mmo.mmo4arab.com/news/2012/02/10/rift/rift1.jpg" alt="rift" width="640" height="360" /></p>
<p>Trion's accelerated expansion to Asia follows the  unparalleled success of Rift since launching last March. As recently  reported, the company saw more than a million active accounts in just  four months and North American and European revenues of more than $100  million. Rift's swift success proves gamers are embracing original,  high-quality new properties and rich, dynamic game experiences built  from the ground up for the new generation of online gaming.</p>
<p>"Our collaboration with Shanda is a huge step for  Western premium games in China and we are proud Trion is at the  forefront, setting the standard once again," Lars Buttler, Founder and  CEO, Trion Worlds, said. "The appetite for great, new original game  experiences like Rift, that disrupt the existing paradigm of traditional  gaming, is universal. Shanda, with proven track record of localizing  and delivering content, is the best publisher for Trion to offer gamers  in Mainland China an authentic Rift experience."</p>
<p><img title="rift" src="http://img8.mmo.mmo4arab.com/news/2012/02/10/rift/rift2.jpg" alt="rift" width="640" height="360" /></p>
<p>The Shanda partnership showcases Trion's commitment to a  global premium online games business that defines the future of games.  Today's announcement follows Trion's updates of a $85 million round of  strategic growth equity financing, and the company's plans to launch an  initiative which comprises both a consumer platform and a full-scale  publishing and development platform, code-named Red Door, later this  year.</p>]]></description>
      <pubDate>Sat, 11 Feb 2012 03:58:42 +0000</pubDate>
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      <title><![CDATA[Why I Can't Stand WoW Anymore]]></title>
      <link>http://www.wowko.com/blog/wow-7-2/</link>
      <description><![CDATA[<p><img src="http://www.wowko.com/media//.thumbs/54426_orig.jpg?rand=1328587089" alt="" width="100" height="56" /></p>
<p>Look at it! I said look at it! Are you looking? I said look  at it! Okay, you're looking? (Oh, god I hope someone get's this  reference). Joke aside, After ESA dropped their support for SOPA, I  decided to subscribe to WoW (again), and try it out. And now I find  myself leaving for all the same reasons... Again. Here are my reasons,  and I'm sure the fanbois already have their teeth and claws out to rip  me apart, but I don't care!</p>
<p>Reason one is because WoW has more  than 10 million players (or so they say) subscribed and playing, and  yet...&nbsp;It feels like I'm playing a single player RPG. Hell, you don't  have to communicate with anyone, and most of the population loves it  this way. Dungeon finder only made it worse in my opinion. I mean now  you have this handy dandy tool that lets you just join with random  people that you can do one dungeon with and never have too see their  faces or even bother to communicate with them ever&nbsp;again. Simply put,  I've never played an MMORPG with so many players&nbsp;that promotes&nbsp;such an  anti-social setup.</p>
<p>Reason number two,&nbsp;will most likely  have&nbsp;people wanting to&nbsp;call me ungrateful and wanting to throw rocks at  me and other various objects that will hurt my soft flesh. But anyways!  Reason number two is because to me World of Warcraft's world has simply  gotten way too big. Sure some may argue that you can fly&nbsp;everywhere and  not just in Outland&nbsp;now so easily with your handy-dandy mounts, and I  would have to agree, but that's not really what I mean. WoW is littered  with so much content that I find myself pondering why there are so many  pointless quests that are there just sitting above NPC's heads... You  know what I mean? Those quests that no one does because they are  unneeded and serve no specific goal? Those kinds of quests are all over  WoW, and some may not care but it really bugs the crap out of me.</p>
<p>My last reason is because I'm seeing a trend that with each new  expansion WoW has gotten easier... and easier. To the point that getting  to level 85 doesn't take months... Not even weeks. You can easily get a  toon to level 60 in less than two weeks now, without even trying. I  know because I've done it. It makes me wonder what you could do if you  actually tried... And I am sorry to all the people this may make butt  hurt... Cataclysm plain sucks. Peace out.</p>]]></description>
      <pubDate>Tue, 07 Feb 2012 03:58:59 +0000</pubDate>
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      <title><![CDATA[1.7 Million Users Make SWTOR "the Fastest Growing Subscription MMO in History"]]></title>
      <link>http://www.wowko.com/blog/sw-6-2/</link>
      <description><![CDATA[<p>I bet you've read some analyses about Star War: The Old Republic's subscription number, and now EA reveals the official number at the quarterly earnings call. Despite of the notorious dancing exploit,  Ilum PvP issues, and the rumored gay content, EA's biggest MMO project  ever is still a successful game in the first several months, or at least  EA thinks so.</p>
<p class="info_photo"><img src="http://img9.mmo.mmo4arab.com/news/2012/02/03/swtor/swtor_warzones.jpg" border="0" alt="Star War: The Old Republic" width="640" /></p>
<p>EA's CEO John Riccitiello says that "Two million people have  purchased the game &ndash; from our retail partners and via direct digital  downloads on our Origin system. This great launch makes Star Wars: The  Old Republic the fastest growing subscription MMO in history." Some  remarkable figures include over 2 million copies sold with 40% sold  through Origin, 1.7 million active subscribers with 1 million peak  concurrent users, and 4 hours' average session time during the first  month.</p>
<p>Additional statistics revealed at the official site include:</p>
<p>Over 239 million in-game hours, or over 332,000 months and over 27,000 years of in-game time</p>
<p>Over 20 billion NPCs killed</p>
<p>Over 148 billion credits spent</p>
<p class="info_photo"><img src="http://img1.mmo.mmo4arab.com/news/2012/02/03/swtor/swtor1.jpg" border="0" alt="Star War: The Old Republic" width="640" /></p>
<p>The glorious launch and first few months have become history and EA  and BioWare is looking at the future. In the Q&amp;A session, EA tells  that BioWare is working on a new game update which is larger than patch  1.1 and will release it in March. On the other hand, EA is going to  increase SWTOR's marketing budget and will expand to global market. The  game will come to Australia in March and detailed for individual Asian  markets will be announced in the future.</p>
<p>SWTOR has cost EA a lot of money on license and marketing, and the  game's profitability is always something that people will talk about. EA  says at the Q&amp;A that "at 500,000 subscribers, we'd break even. At a  million, we'd be making a profit but nothing worth writing home about.  As it scales up from there, we're talking about a nice profit. At this  point with the successful launch, we can take the worst case scenarios  off the table."</p>]]></description>
      <pubDate>Mon, 06 Feb 2012 03:57:15 +0000</pubDate>
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      <title><![CDATA[Seven Core to Landed in Japan, Overseas Trip Started]]></title>
      <link>http://www.wowko.com/blog/mmo-5-2/</link>
      <description><![CDATA[<p>Korea-based <strong>Noria</strong> has recently launched an official site for the Japanese version of its in-house developed hybrid MMORPG Seven Core and confirmed the game's formal march into the overseas markets.</p>
<p><span class="zoom"><img title="Seven Core screenshot" src="http://img4.mmo.mmo4arab.com/news/2011/12/27/sevencore/sevencore3.jpg" border="0" alt="Seven Core screenshot" width="640" height="360" /></span></p>
<p>Developed by Noria and published by <strong>High 1 Entertainment</strong> in South Korea, Seven Core has conducted two rounds of CBT in South  Korea in the latter half of 2011, and was well received by players  thanks to its stable systems and colorful content. Subsequently, the  game has been made available in different language versions, with the  goal of entering such overseas markets as Europe, North America and  Japan.</p>
<p><span class="zoom"><img title="Seven Core screenshot" src="http://img5.mmo.mmo4arab.com/news/2011/12/27/sevencore/sevencore1.jpg" border="0" alt="Seven Core screenshot" width="640" height="360" /></span></p>
<p>To enter the Japanese market, Noria first licensed Seven  Core to Gala Japan through signing a publishing agreement, and then the  Japanese official site of Seven Core was brought online where relevant  game info and videos are available. Only one day after being unveiled,  Seven Core was ranked as the most anticipated online game on the  authoritative Japanese game portal 4Gamer.</p>
<p><span class="zoom"><img title="Seven Core screenshot" src="http://img2.mmo.mmo4arab.com/news/2011/12/27/sevencore/sevencore2.jpg" border="0" alt="Seven Core screenshot" width="640" height="360" /></span></p>
<p>According to Gala Japan, the Japanese version of Seven Core will start its commercial service in 2012 through its platform  gPoato.jp, and a community, backstories and interaction and social  systems will be tied into the platform in the future so that players can  experience the gaming fun in advance.</p>
<p><span class="zoom"><img title="Seven Core screenshot" src="http://img4.mmo.mmo4arab.com/news/2011/12/27/sevencore/sevencore4.jpg" border="0" alt="Seven Core screenshot" width="640" height="360" /></span></p>
<p>Gala Japan will localize Seven Core in a detailed way according to Japanese players' habits and  preferences, and will try efforts to release the game as soon as  possible.</p>
<p>In addition to Japanese players, Seven Core also arose  numerous European players' attention and curiosity at this year's  Gamescom which is the largest game show in Europe. Seven Core has so far  been licensed to Gala Networks Europe and Gala-Net, which will be the  publishers for Seven Core in Europe and North America respectively. It  is expected that Seven Core will be rolled out in these two markets in  the first half of 2012 too.</p>
<p><span class="zoom"><img title="Seven Core screenshot" src="http://img0.mmo.mmo4arab.com/news/2011/12/27/sevencore/sevencore5.jpg" border="0" alt="Seven Core screenshot" width="640" height="360" /></span></p>
<p><span class="zoom"><img title="Seven Core screenshot" src="http://img1.mmo.mmo4arab.com/news/2011/12/27/sevencore/sevencore6.jpg" border="0" alt="Seven Core screenshot" width="640" height="360" /></span></p>]]></description>
      <pubDate>Sun, 05 Feb 2012 04:20:36 +0000</pubDate>
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      <title><![CDATA[SWTOR…and I’m Done (Sort of Review)]]></title>
      <link>http://www.wowko.com/blog/sw-4-2-1/</link>
      <description><![CDATA[<p><img class="aligncenter size-full wp-image-25947" title="swtor_review" src="http://www.mmocrunch.com/wp-content/uploads/2012/02/swtor_review.png" alt="" width="622" height="264" /></p>
<p>I was planning on writing a full review for SWTOR, but&nbsp;Pherephassa did such a great write-up on her&nbsp;SWTOR reivew, that I figured I&rsquo;d skip mine and get straight to my likes and gripes. I&rsquo;ll give you a hint, it&rsquo;s going to be mostly gripes.</p>
<p>Undoubtedly&nbsp;the best part of game is the journey to endgame, after all this is what BioWare does best. Having said that, as a MMORPG player I found myself beginning to skip dialog as early as the mid teen  levels and before I hit level 30 I was skipping it all with the  exception of the main storyline. Even that I began to partial skip or  you can say fast forward by the time I hit the early 40&prime;s. &nbsp;It&rsquo;s not  that I didn&rsquo;t find it interesting, I just wanted to get on with things.</p>
<p>As a player who has never seriously crafted before, I actually  enjoyed the crafting system in SWTOR. I didn&rsquo;t have to waste my time  grinding it out looking for resources or spending hours killing the same  mobs, however while I enjoyed the mechanic of crafting, the entire  system is broken since only a few professions can actually make any  money.</p>
<p>For one, crafting is way to easy and fast. One of the main reasons I  never&nbsp;pursue crafting is because of how much time it takes to master. In  SWTOR I hit the max in all three of my crew skills within 3 weeks  without really trying. Now nothing is wrong with the system itself, they  just need to make the crafting time much much longer. While it took me 3  weeks to master all my crew skills, if you take the actual crafting  time, it was probably only 3-4 days. &nbsp;It should take at least 1 month of  &ldquo;crew skill time&rdquo; to master a skill.</p>
<p>Secondly, they need to make craftable items better, not the best, but  close. There should only be a handful of items that are better then the  best crafted items and those items should be harder to get. Right now  you can spend a few days in PvP or grinding flashpoints and obtain some  of the best gear out there making crafted gear worthless.</p>
<p>Moving on to PvP which we all know is broken across the board, from open PvP to the PvP planet Illum to Warzones, it&rsquo;s a mess. While Warzones recently got a lot better with  the separation of level 50 characters, they still need to introduce at  least one more bracket to divide 1-49. Open PvP and Illum need a full  overhaul to become worth while since &nbsp;currently there&rsquo;s zero reason to  participate in open PvP and nearly none on Illum as you can obtain the  same rewards from warzones at an unmatched rate.</p>
<p><span id="more-25937">&nbsp;</span></p>
<p>That leaves Operations and Flashpoints. Flashpoints are instanced, so  of course I hate them, but they&rsquo;re fun the first one or two times you  run them. Unfortunately if you want better gear and don&rsquo;t like PvP  you&rsquo;ll be running them over and over and over. &nbsp;I can&rsquo;t comment on  Operations&nbsp;since I still haven&rsquo;t do one, but I&rsquo;d image they&rsquo;re the same  thing with more people.</p>
<p>My favorite moment of the entire game was on Tatooine waiting on top  of a sandcrawer with Empire and Republic players alike waiting for a  balloon that would take us to a datacron on top of another sandcrawer.  As the balloon&nbsp;approached&nbsp;tensions began to rise to see if anyone would  attack. We all jumped on the balloon and as it began to pull away from  the sandcrawler you could just sense something was about it happen and  then it did. Someone attacked and all hell broke lose. &nbsp;Lucky&nbsp;my faction  (Empire) was able to push off all the Republic players and we floated  away as they sat and cursed at us.</p>
<p>That&rsquo;s was SWTOR and nearly all theme-park MMO are missing, there&rsquo;s  no surprises, no tension of not knowing what&rsquo;s going to happen next .  The only tension is knowing you have to run Black Talon 8 more times  until you have enough point to get the item you want.</p>
<p>If you look at SWTOR as strictly a single-player RGP, then I&rsquo;d say  it&rsquo;s a great game, but unfortunately for BioWare they made a MMORPG.  With the exception of Flashpoints, I grouped exactly two times during my  entire journey from level 1-50. &nbsp;Now that I&rsquo;m at 50, I&rsquo;m stuck with  either a broken PvP system, running Flashpoints and Ops all day or  starting a new alt. No thanks.</p>
<p>It seems BioWare created a MMOPRG where their biggest replay value is  in restarting with a new character and while many players will, not as  many are willing to pay a monthly fee to play what is basically a co-op  RPG.</p>
<p>In my mind&nbsp;SWTOR is a complete dud and failure in term of gameplay,  but in a good way. This marks the end of the theme-park MMORPG shit-fest  that has taken over the genre for the last decade. &nbsp;If an IP like Star  Wars cannot compete with WoW, no IP using a theme-park design can. The  next great MMORPG might not be pure sandbox, but it sure as hell won&rsquo;t  be a theme-park either. I feel like this is the turning point in the  industry and we&rsquo;ll once again seen innovation in MMORPGs and I can&rsquo;t  wait.</p>]]></description>
      <pubDate>Sat, 04 Feb 2012 03:59:31 +0000</pubDate>
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      <title><![CDATA[TERA Dev Journals: Vanguards Lead the Way]]></title>
      <link>http://www.wowko.com/blog/3-2-tera/</link>
      <description><![CDATA[<p><em>Dark forces surround Castanica, from the fiery aberrations in  Fyrmount, the cruel and plotting nagas on Serpentis Isle, to the gulas  who'll sell you into slavery or eat you&mdash;cooked, if you're lucky. To  stave off these foes, the vanguards patrol the jungles and caldera of  Ostgarath. Drusus, a veteran warrior, explains the way of things to a  new recruit...</em></p>
<p><br />&ldquo;Sit down, lad. We've a few minutes before Varinia gets back. Welcome to the 3<sup>rd</sup> Vanguards! I'll wager walking circles around Ostgarath's sweltering  jungles wasn't what you pictured when they urged you to volunteer. Hah!  They get everyone the same way. You either sweat your horns off here or  freeze them off around Kaiator.</p>
<p style="text-align: center;"><a class="padd_10"><img class="screenshot" src="http://images.mmorpg.com/features/6062/images/castanic%20%28Intro%29%2001_t.jpg" border="0" alt="" width="475" height="267" /></a></p>
<p>&ldquo;Don't  worry. We'll train you up proper. Varinia and I have been stationed  here for two years now. She likes it because we can make it back to most  of the festivals in Castanica and she can see her husband and daughter.  Me? I like walking my own streets when we're on leave rather than  Velika's dull alleys and lanes or Kaiator's grim...everything. Although,  we went to Chebika one time&mdash;craziest holiday ever. I watched an elin  archer drink an amani berserker under the table. Lost a whole pile of  gold on that wager&hellip;</p>
<p>&ldquo;A lot of castanics end up in the vanguards,  so you&rsquo;re in good company. Makes sense. We bore easily, hate garrison  duty, and love a good fight as much as any aman. Our home's threatened  on all sides, and there's no better defense than a good offense. I read  that on a baraka scroll once, so it's got to be true.</p>
<p>&ldquo;Anyway,  we've always been fighters, but with the federation, it's different.  We've got the resources to not only strike back when hurt, but work to  prevent attacks. If it was just up to the shadow council in Castanica...</p>
<p>&ldquo;Besides,  it's not like it's dull duty. We've seen it all and survived to tell  the tales. Probably why the centurion sent you to us. We patrol a  different parcel each week. We walked the Jagged Coast last week, which  is never dull duty. The Red Lash pirates control a great grotto and  they've built themselves up a massive nest of vipers. We try to kill a  few of their veterans&mdash;the better to scare off their newest  recruits&mdash;whenever we're nearby.</p>
<p style="text-align: center;"><a class="padd_10"><img class="screenshot" src="http://images.mmorpg.com/features/6062/images/castanic%20%28Naga%29%2002_t.jpg" border="0" alt="" width="475" height="267" /></a></p>
<p>&ldquo;How?  Oh, straight forward really. Varinia's an archer and I'm a warrior. I  leap into the heart of things, slash and strike until everyone's right  furious with me&mdash;and then Varinia sends them all back to the dream in a  storm of magical bolts. We're a good pair. You're a sorcerer, but you'll  probably pair up with a warrior and fight much the same. The blade  draws the hate and the might does 'em right. It helps to be agile, and  we are, but timing's the key. You've got to trust your partner, more  than any two lovers ever will. I keep Varinia alive and she makes sure  ol' Drusus here gets back to wenching and drinking.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</p>
<p>&ldquo;There's  beasts all around, and, yes, most of them want to eat your face off, but  it's the thinking predators you've got to fear. Orcans won't win awards  for poetry, but they make fire bombs that'll cook you quick enough.</p>
<p style="text-align: center;"><a class="padd_10"><img class="screenshot" src="http://images.mmorpg.com/features/6062/images/castanic%20%28Orcan%29%2003_t.jpg" border="0" alt="" width="475" height="267" /></a></p>
<p>Gulas  are corpulent brutes, but they hit hard and are damned tough to kill.  They're straight-forward, though. They want treasures or food. Nagas, on  the other hand, want the same things, or they want to sacrifice you on  some altar to Dagon. Hmph. Gods are bad news, every castanic knows that,  and dead gods doubly so.</p>
<p>&ldquo;Nagas mostly stick to Serpentis Isle,  though the Kazuur Syndicate hires a few clawriders to smash captured  ships to kindling. You'll want to avoid those. Blasted armored crabs the  size of a tavern!</p>
<p style="text-align: center;"><a class="padd_10"><img class="screenshot" src="http://images.mmorpg.com/features/6062/images/Castanic05%20%28Clawrider%29%2005_t.jpg" border="0" alt="" width="475" height="267" /></a></p>
<p>Still,  nagas are predictability incarnate compared to those blasted arachnens.  You've seen the drones all around here, but wait until you fight an  ovolith. Spit poison, spew toxic clouds, stab at you with their legs,  leaping attacks, or they'll just roll over you like a baker with a wad  of dough. Can't ever tell what they'll do next. When we fight ovoliths,  that's on Varinia. I'm too busy not dying to worry about actually  killing those wretches.&nbsp;</p>
<p style="text-align: center;"><a class="padd_10"><img class="screenshot" src="http://images.mmorpg.com/features/6062/images/Castanic%20%28Ovolith%29%2004_t.jpg" border="0" alt="" width="475" height="267" /></a></p>
<p>&ldquo;It's  important work. Lots of walking, loads of tedium, and, occasionally,  terrifying minutes that never seem to end. Still, if you can prove  yourself out here, your next post will be anywhere you want. A vanguard  can get things done&mdash;and castanics? Hah! We get it done with style."</p>]]></description>
      <pubDate>Fri, 03 Feb 2012 08:01:32 +0000</pubDate>
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      <title><![CDATA[EA's PLAY4FREE Portfolio Tops 25 Million Players Worldwide]]></title>
      <link>http://www.wowko.com/blog/mmon-15-1/</link>
      <description><![CDATA[<p>Electronic Arts Inc. announced&nbsp;that it continues to break new ground in the free-to-play gaming market with a community of active players that has reached 25 million worldwide. Pioneering the fast-growing freemium gaming category is a centerpiece in EA&rsquo;s strategy to reinvent itself as a leader in digital gaming. Two flagship titles, <strong><em>Battlefield Heroes </em></strong>and <strong><em>Need for Speed World,</em></strong> each reached 10 million registered players earlier this month. In addition,<strong><em>Battlefield Play4Free</em></strong>, <strong><em>Dragon Age Legends</em></strong><em>, <strong>Battleforge </strong></em>and <strong><em>Lord of Ultima </em></strong>bring the total community across the 25 million mark, with a combined 5 million players.</p>
<p class="info_photo"><img src="http://img2.mmo.mmo4arab.com/news/2012/01/14/ea/battlefield_heroes640.jpg" border="0" alt="EA Play4Free" width="640" /></p>
<p>To celebrate this milestone, EA is thanking the community with the release of several special edition virtual items. <em>Battlefield Heroes</em> players can redeem the following promo code,EQ9M-TYYT-TXR3-5GU3, for 300 Battlefunds from today until January 17th, 2012; which can be used to purchase powerful in-game weapons, vanity items, widgets, and more. In <em>Need for Speed World</em>, from today until January 17th, 2012, players can redeem promo code, EWPD-3KGA-VBVF-9HYS, for 750 SpeedBoost that can be used towards the purchase of cool licensed cars, performance upgrades and a wide variety of aftermarket parts.</p>
<p class="info_photo"><img src="http://img9.mmo.mmo4arab.com/news/2012/01/14/ea/battleforge1640.jpg" border="0" alt="EA Play4Free" width="640" /></p>
<p>"Developing a community of 25 million players is a remarkable achievement. It is a testament to the explosive growth of the free-to-play market and a reflection of EA's commitment to spearheading the digital transformation. We plan to continue to innovate in the category, introduce new gameplay that delights players and keeps them coming back for more," said Sean Decker, Play4Free, Vice President. "For our teams, this is an incredibly exciting time to be making games as the audience continues to grow and diversify."</p>
<p class="info_photo"><img src="http://img2.mmo.mmo4arab.com/news/2012/01/14/ea/nfs640.jpg" border="0" alt="EA Play4Free" width="640" /></p>
<p>With regular content updates, rewards and giveaways, EA's Play4Free titles boast vibrant and active communities. Since the launch of <em>Battlefield Heroes</em>, over 8 billion bullets have been fired, with nearly 532 million in-game kills. In<em> Need for Speed World</em>, over 15 million races and 22 million pursuits are logged every month with gamers from 237 countries playing**.</p>
<p class="info_photo"><img src="http://img9.mmo.mmo4arab.com/news/2012/01/14/ea/woh640.jpg" border="0" alt="EA Play4Free" width="640" /></p>
<p>This month, EA's Play4Free portfolio continues to buzz with activity and updates. <em>Need for Speed World</em> is releasing a series of new cars, starting with the 2012 Porsche 911 Carrera S that went live on January 10th. The month will continue to see an impressive rollout of vehicles from exotics to muscles to beloved classics. <em>Battlefield Heroes</em> has a fresh slate of clothing items and weapons launching in the coming weeks as well. In December, the Play4Free Studio, Phenomic, also announced their new, upcoming browser based MMO strategy title <strong><em>Command &amp; ConquerTM Tiberium Alliances</em></strong>, which is now available in Closed Beta. Sign up for a chance to access the beta today at<a href="http://alliances.commandandconquer.com/" target="_new">http://alliances.commandandconquer.com</a>.</p>
<p class="info_photo"><img src="http://img3.mmo.mmo4arab.com/news/2012/01/14/ea/bettlefield640.jpg" border="0" alt="EA Play4Free" width="640" /></p>
<p>For more information on EA's Play4Free titles, visit <a href="http://play4free.com/" target="_new">http://play4free.com</a>.</p>
<p>Code expires January 17, 2012 at 12:00 AM GMT. One-time use code can be redeemed at <a href="http://www.battlefieldheroes.com/store/redeem" target="_new">www.battlefieldheroes.com/store/redeem</a>. Requires access to Battlefield Heroes ("Product"), Internet connection, EA account and registration of Product. Code may not be substituted, exchanged, sold or redeemed for cash or other goods or services. May not be combined with any other offer, gift card, rebate or discount coupon. ?Retailers, distributors and employees of Electronic Arts Inc. and their agencies/affiliates are not eligible. Void where prohibited, taxed or restricted by law.? Limit one code per person.</p>
<p class="info_photo"><img src="http://img5.mmo.mmo4arab.com/news/2012/01/14/ea/battleforge640.jpg" border="0" alt="EA Play4Free" width="640" /></p>
<p>Code expires January 17, 2012 at 12:00 AM GMT. One-time use code can be redeemed towards any item offered in the Need for Speed World Web Store, Boost Store and Safehouse. Requires access to Need for Speed World ("Product"), Internet connection, EA account and registration of Product. Code may not be substituted, exchanged, sold or redeemed for cash or other goods or services. May not be combined with any other offer, gift card, rebate or discount coupon. Retailers, distributors and employees of Electronic Arts Inc. and their agencies/affiliates are not eligible. Void where prohibited, taxed or restricted by law. Limit one code per person.</p>
<p>**According to Google Analytics: Countries as of January 10, 2012</p>]]></description>
      <pubDate>Sun, 15 Jan 2012 04:17:27 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[World of Warcraft Reloaded: Up Close and Impersonal.]]></title>
      <link>http://www.wowko.com/blog/wow-14-1-2/</link>
      <description><![CDATA[<p style="text-align: center;"><img style="width: 500px; height: 272px;" src="http://i73.photobucket.com/albums/i225/dwarfsuck/gchunters-1318978430.jpg" alt="" /></p>
<p style="text-align: center;"><em><span style="font-size: 10px;">Is that even possible?</span></em></p>
<div id="cke_pastebin" style="position: absolute; overflow-x: hidden; overflow-y: hidden; width: 1px; height: 1px; top: 11px; left: -1000px;">Did I ever tell you I am a sucker for freebies? Well, I am the first one to tell you that I a must be on someone's marketing list.&nbsp;</div>
<div id="cke_pastebin" style="position: absolute; overflow-x: hidden; overflow-y: hidden; width: 1px; height: 1px; top: 11px; left: -1000px;">&nbsp;</div>
<div id="cke_pastebin" style="position: absolute; overflow-x: hidden; overflow-y: hidden; width: 1px; height: 1px; top: 11px; left: -1000px;">"The first one is free, the next one you pay for."</div>
<div id="cke_pastebin" style="position: absolute; overflow-x: hidden; overflow-y: hidden; width: 1px; height: 1px; top: 11px; left: -1000px;">&nbsp;</div>
<div id="cke_pastebin" style="position: absolute; overflow-x: hidden; overflow-y: hidden; width: 1px; height: 1px; top: 11px; left: -1000px;">It has been a better of four years since I have logged into the World of Warcraft. In the anticipation of Blizzards next entry in the Diablo franchise I decided to get my Battle.net account in shape in case (fingers crossed) I might get a beta invite. Next thing I know an email from battle.net popped into my email offering me a free week of gametime. Free is for me, if it cost, get lost - Oh boy...they really had my attention!&nbsp;</div>
<div id="cke_pastebin" style="position: absolute; overflow-x: hidden; overflow-y: hidden; width: 1px; height: 1px; top: 11px; left: -1000px;">&nbsp;</div>
<div id="cke_pastebin" style="position: absolute; overflow-x: hidden; overflow-y: hidden; width: 1px; height: 1px; top: 11px; left: -1000px;">Downloading and updating went fast, smooth and without a hitch. I could actually have the game playable and not have to wait for the whole installation, it really felt like a pro operation from the start. It also made me smile a bit to finally log in a find my old tauren hunter sitting in Orgrimmar wearing what you might call "welfare epics." Orgrimmar was very different as I expected after 3 expansions and countless amounts of patched in content, with all the changes I felt as out of sorts today as I did as a level 1 noob in Thunder Bluff. But since Blizzard has made the game so user friendly ( and also have played countless clones ) it felt as if I was getting on the back of my old bike. It was time to get into the game and find out whats changed.</div>
<div id="cke_pastebin" style="position: absolute; overflow-x: hidden; overflow-y: hidden; width: 1px; height: 1px; top: 11px; left: -1000px;">&nbsp;</div>
<div id="cke_pastebin" style="position: absolute; overflow-x: hidden; overflow-y: hidden; width: 1px; height: 1px; top: 11px; left: -1000px;">Blizzard has removed many of the things I remember from Vanilla Days and added so much more. The first thing I noticed and had upset me greatly was the fact that..WHERE THE HELL IS MY RHOK'DELAR, Longbow of the Ancient Keepers??!?!??!!? I frantically looked through my bank and my bags, switching back and fourth then I went to the wiki and say in bright red: This item is no longer available within the game. What...the...Why would you....AARRGHH! The hunter epic quest was the quest that separated boys from men and I put a lot of work into getting that bow. If you are not familiar with it it began with a quest gotten from the Ancient Petrified Leaf which was dropped of a Molten Core 40 man raid boss. 50/50 chance of dropping. Spanning across 2 continents a hunter had to defeat 4 demons alone without pets or outside help. All were very tough at the time and were located out in the open in contested areas. I was on a mean pvp server, so had to deal with a ton of griefing as well.&nbsp;</div>
<div id="cke_pastebin" style="position: absolute; overflow-x: hidden; overflow-y: hidden; width: 1px; height: 1px; top: 11px; left: -1000px;">&nbsp;</div>
<div id="cke_pastebin" style="position: absolute; overflow-x: hidden; overflow-y: hidden; width: 1px; height: 1px; top: 11px; left: -1000px;">Oh, well. I have since gotten over it, but still not happy. It was something that separated this class from all the others. I was happy though when I found out that I didn't have to carry around bags full of arrows. So I sold off these 20 stacks of ice-tipped arrows and cleared some space up. Most everything else was intact, so I pulled out my other epic bow and went back to work</div>
<div id="cke_pastebin" style="position: absolute; overflow-x: hidden; overflow-y: hidden; width: 1px; height: 1px; top: 11px; left: -1000px;">&nbsp;</div>
<div id="cke_pastebin" style="position: absolute; overflow-x: hidden; overflow-y: hidden; width: 1px; height: 1px; top: 11px; left: -1000px;">I found not only a dungeon finder, but a raid finder in my UI. And on the topic of UI, with all the modifications out there for WoW, the UI is the most customizable one I have ever used in any game. This made me happy. But back to the finder tools: I fiddled around with the DF and found myself in a dungeon of my level with 4 other people I didn't know from other servers who ran through the dungeon by doing these HUGE PULLS! I had to quickly get back into high-pressure dungeon mode and picked up my slack quick.&nbsp;</div>
<div id="cke_pastebin" style="position: absolute; overflow-x: hidden; overflow-y: hidden; width: 1px; height: 1px; top: 11px; left: -1000px;">&nbsp;</div>
<div id="cke_pastebin" style="position: absolute; overflow-x: hidden; overflow-y: hidden; width: 1px; height: 1px; top: 11px; left: -1000px;">One of the things I had noticed was...no one talked to each other. No hi, no bye. Just pull trash-pull trash-tank and spank boss-need/greed-leave party. I have to admit that on one hand, not having to spam chat for groups and wait for a priest is a good thing. Althought the interpersonal part of putting parties together and running a dungeon was a big part of the socialization system within MMORPG's, the dungeon finder has removed that. But it &nbsp;has given me a chance to meet other people from other servers, but no one says anything. I they had the option built in to just search for the server, it might have been a little better, not its not.</div>
<div id="cke_pastebin" style="position: absolute; overflow-x: hidden; overflow-y: hidden; width: 1px; height: 1px; top: 11px; left: -1000px;">&nbsp;</div>
<div id="cke_pastebin" style="position: absolute; overflow-x: hidden; overflow-y: hidden; width: 1px; height: 1px; top: 11px; left: -1000px;">Strike two.</div>
<div id="cke_pastebin" style="position: absolute; overflow-x: hidden; overflow-y: hidden; width: 1px; height: 1px; top: 11px; left: -1000px;">&nbsp;</div>
<div id="cke_pastebin" style="position: absolute; overflow-x: hidden; overflow-y: hidden; width: 1px; height: 1px; top: 11px; left: -1000px;">Digging into the newer content I found my way into the Outland areas. While the world seems big, many of the areas feel extrememly small and are set up as mini quest hubs. Odd. I've only seen two enemy players the whole time who was much higher level than me, they both nodded and went on his way. I haven't been griefed once so far and haven't been in any local groups for questing either. What is going on here? I know that there are over 4,000 players on the server and there has to be someone else around my level. Asking around I found out the real truth is that there is a huge level gap now, everyone who is playing is a serious wow player, they are all 85 and progressing through the games hardest endgame content. Apart from the lack of socialization, I was recruited quickly by some guild in Org, and no one really speaks in guild chat either. All the serious raid guilds are not recruiting or the raid group is full or a combination of the two.&nbsp;</div>
<div id="cke_pastebin" style="position: absolute; overflow-x: hidden; overflow-y: hidden; width: 1px; height: 1px; top: 11px; left: -1000px;">&nbsp;</div>
<div id="cke_pastebin" style="position: absolute; overflow-x: hidden; overflow-y: hidden; width: 1px; height: 1px; top: 11px; left: -1000px;">Possible strike three, but I am enjoying the game in spite of everything I just mentioned.</div>
<div id="cke_pastebin" style="position: absolute; overflow-x: hidden; overflow-y: hidden; width: 1px; height: 1px; top: 11px; left: -1000px;">&nbsp;</div>
<div id="cke_pastebin" style="position: absolute; overflow-x: hidden; overflow-y: hidden; width: 1px; height: 1px; top: 11px; left: -1000px;">What really happened to WoW? Well, Blizzard had become so interested in satisfying the mainstream publics needs in making this game so user friendly that they removed some core social elements from the game. Sadly, as the new WoW is sharp looking and the way they structured the new hunter abilities makes the class even more fun to use, it feels very shallow and arcade-like. There is no lacking in the vanity and aesthetics department though. As I was looking into all of the new variety of pets and mounts made my head spin. Then I discovered that most of the cooler stuff in the game comes from grinding rep until you have exalted status with a faction. That is another conversation entirely.</div>
<div id="cke_pastebin" style="position: absolute; overflow-x: hidden; overflow-y: hidden; width: 1px; height: 1px; top: 11px; left: -1000px;">&nbsp;</div>
<div id="cke_pastebin" style="position: absolute; overflow-x: hidden; overflow-y: hidden; width: 1px; height: 1px; top: 11px; left: -1000px;">For now...</div>
<div id="cke_pastebin" style="position: absolute; overflow-x: hidden; overflow-y: hidden; width: 1px; height: 1px; top: 11px; left: -1000px;">Play safe,</div>
<div id="cke_pastebin" style="position: absolute; overflow-x: hidden; overflow-y: hidden; width: 1px; height: 1px; top: 11px; left: -1000px;">Inktomi</div>
<div>
<div>Did I ever tell you I am a sucker for freebies? Well, I am the first one to tell you that I a must be on someone's marketing list. Ever hear the one - "The first one is free, the next one you pay for." They must have made that up with people like me in mind.</div>
<div>&nbsp;</div>
<div>It has been a better of four years since I have logged into the World of Warcraft. In the anticipation of Blizzards next entry in the Diablo franchise I decided to get my Battle.net account in shape in case (fingers crossed) I might get a beta invite. Next thing I know an email from battle.net popped into my email offering me a free week of gametime. Free is for me, if it cost, get lost - Oh boy...they really had my attention!&nbsp;</div>
<div>&nbsp;</div>
<div>Downloading and updating went fast, smooth and without a hitch. I could actually have the game playable and not have to wait for the whole installation, it really felt like a pro operation from the start. It also made me smile a bit to finally log in a find my old tauren hunter sitting in Orgrimmar wearing what you might call "welfare epics." Orgrimmar was very different as I expected after 3 expansions and countless amounts of patched in content, with all the changes I felt as out of sorts today as I did as a level 1 noob in Thunder Bluff. But since Blizzard has made the game so user friendly ( and also have played countless clones ) it felt as if I was getting on the back of my old bike. It was time to get into the game and find out whats changed.</div>
<div>&nbsp;</div>
<div>Blizzard has removed many of the things I remember from Vanilla Days and added so much more. The first thing I noticed and had upset me greatly was the fact that..</div>
<div>&nbsp;</div>
<div style="text-align: center;"><strong><span style="font-size: 16px;">WHERE THE HELL IS MY RHOK'DELAR, </span></strong></div>
<div style="text-align: center;"><strong><span style="font-size: 16px;">Longbow of the Ancient Keepers??!?!??!!? </span></strong></div>
<div style="text-align: center;">&nbsp;</div>
<div style="text-align: center;"><img style="width: 500px; height: 174px;" src="http://i73.photobucket.com/albums/i225/dwarfsuck/23wwd9d.jpg" alt="" /></div>
<div>&nbsp;</div>
<div>I frantically looked through my bank and my bags, switching back and fourth then I went to the wiki and say in bright red: <span style="color: #f00;"><span style="font-size: 14px;">This item is no longer available within the game.</span></span> What...the...Why would you....AARRGHH! The hunter epic quest was the quest that separated boys from men and I put a lot of work into getting that bow. If you are not familiar with it it began with a quest gotten from the Ancient Petrified Leaf which was dropped of a Molten Core 40 man raid boss. 50/50 chance of dropping. Spanning across 2 continents a hunter had to defeat 4 demons alone without pets or outside help. All were very tough at the time and were located out in the open in contested areas. I was on a mean pvp server, so had to deal with a ton of griefing as well.&nbsp;</div>
<div>&nbsp;</div>
<div>Oh, well. I have since gotten over it, but still not happy. It was something that separated this class from all the others. I was happy though when I found out that I didn't have to carry around bags full of arrows. So I sold off these 20 stacks of ice-tipped arrows and cleared some space up. Most everything else was intact, so I pulled out my other epic bow and went back to work</div>
<div>&nbsp;</div>
<div>I found not only a dungeon finder, but a raid finder in my UI. And on the topic of UI, with all the modifications out there for WoW, the UI is the most customizable one I have ever used in any game. This made me happy. But back to the finder tools: I fiddled around with the DF and found myself in a dungeon of my level with 4 other people I didn't know from other servers who ran through the dungeon by doing these HUGE PULLS! I had to quickly get back into high-pressure dungeon mode and picked up my slack quick.&nbsp;</div>
<div>&nbsp;</div>
<div>One of the things I had noticed was...no one talked to each other. No hi, no bye. Just pull trash-pull trash-tank and spank boss-need/greed-leave party. I have to admit that on one hand, not having to spam chat for groups and wait for a priest is a good thing. Althought the interpersonal part of putting parties together and running a dungeon was a big part of the socialization system within MMORPG's, the dungeon finder has removed that. But it &nbsp;has given me a chance to meet other people from other servers, but no one says anything. I they had the option built in to just search for the server, it might have been a little better, not its not.</div>
<div>&nbsp;</div>
<div><span style="color: #f00;">Strike two.</span></div>
<div>&nbsp;</div>
<div>Digging into the newer content I found my way into the Outland areas. While the world seems big, many of the areas feel extrememly small and are set up as mini quest hubs. Odd. I've only seen two enemy players the whole time who was much higher level than me, they both nodded and went on his way. I haven't been griefed once so far and haven't been in any local groups for questing either. What is going on here? I know that there are over 4,000 players on the server and there has to be someone else around my level. Asking around I found out the real truth is that there is a huge level gap now, everyone who is playing is a serious wow player, they are all 85 and progressing through the games hardest endgame content. Apart from the lack of socialization, I was recruited quickly by some guild in Org, and no one really speaks in guild chat either. All the serious raid guilds are not recruiting or the raid group is full or a combination of the two.&nbsp;</div>
<div>&nbsp;</div>
<div>Possible <span style="color: #f00;">strike three</span>, but I am still enjoying the game in spite of everything I just mentioned.</div>
<div>&nbsp;</div>
<div>What really happened to WoW? Well, Blizzard has become so interested in satisfying the mainstream public needs in making this game so user friendly that they removed some core social elements from the game. Sadly, as the new WoW is sharp looking and the way they structured the new hunter abilities makes the class even more fun to use, it feels very shallow and arcade-like. There is no lacking in the vanity and aesthetics department though. As I was looking into all of the new variety of pets and mounts made my head spin. Then I discovered that most of the cooler stuff in the game comes from grinding rep until you have exalted status with a faction. That is another conversation entirely.</div>
<div>&nbsp;</div>
<div>For now...</div>
<div>Play safe,</div>
<div>Inktomi</div>
</div>]]></description>
      <pubDate>Sat, 14 Jan 2012 04:22:44 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Patch 4.3.2 PTR Notes]]></title>
      <link>http://www.wowko.com/blog/wow-13-1/</link>
      <description><![CDATA[<p><span style="font-size: small;"><strong>Patch 4.3.2 PTR Notes - Jan 12 Update</strong></span></p>
<div class="bbcode_container">
<div class="bbcode_blizzquote">
<div class="blizzquote_container">
<div class="bbcode_postedby">Originally Posted by <strong>Blizzard</strong><span style="font-size: small;"><strong><span style="color: #fff3a5;">Classes: General</span></strong></span><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/irogues.gif" border="0" alt="" /> <strong><span style="color: #fff569;">Rogue</span></strong></div>
<div class="message">
<ul>
<li>Adrenaline Rush no longer triggers a global cooldown.</li>
</ul>
<br /><span style="font-size: small;"><strong><span style="color: #fff3a5;">Dungeons &amp; Raids</span></strong></span><br /><strong>Baradin Hold</strong> 
<ul>
<li>The roaming Eyes of Occu'thar have been replaced by hateful creatures who serve Alizabal.</li>
</ul>
<br /><strong>Dragon Soul</strong> 
<ul>
<li>Warmaster Blackhorn 
<ul>
<li>The visual warning for Twilight Elites' Blade Rush should be easier to see.</li>
</ul>
</li>
</ul>
<br /><span style="font-size: small;"><strong><span style="color: #fff3a5;">Items</span></strong></span> 
<ul>
<li><a rel="http://db.mmo-champion.com/i/77979/vial-of-shadows//tooltip/js" href="http://db.mmo-champion.com/i/77979/vial-of-shadows/" target="_blank"><strong><span style="color: #b048f8;">Vial of Shadows</span></strong></a> damage (<a rel="http://db.mmo-champion.com/s/109722/lightning-strike//tooltip/js" href="http://db.mmo-champion.com/s/109722/lightning-strike/" target="_blank">Lightning Strike</a>) has been reduced to approximately one-third of previous damage. However, it will now trigger approximately 3 times as often. This is intended to keep overall DPS the same while reducing burst damage, especially in PvP.</li>
</ul>
</div>
</div>
</div>
</div>]]></description>
      <pubDate>Fri, 13 Jan 2012 05:35:10 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Diablo III on Consoles]]></title>
      <link>http://www.wowko.com/blog/news-12-1/</link>
      <description><![CDATA[<div id="livePostBody" class="body">
<p>Stay awhile and listen...</p>
<p>We learned today that Diablo III would be <a href="http://www.mmorpg.com/newsroom.cfm/read/23145/Diablo-3-Console-Version-Verified.html">coming to consoles</a>. This wasn't a huge surprise for some, given that a rumored Diablo III console release has been circulating for some time now. Heck, Blizzard was <a href="http://www.vg247.com/2011/11/19/blizzard-has-never-invested-in-consoles-to-the-degree-we-are-doing-now-with-diablo-iii/" target="_blank">pretty candid about their Diablo console plans</a> going all the way back to last November, but it seems like no one wanted to believe them.</p>
<p>Blizzard community manager Micah "Bashiok" Whiple confirmed the long-running rumors today in response to a fan wondering about the game's console fate. Whiple simply responded, "Yup. Josh Mosqueira is lead designer for the Diablo console project."</p>
<p>Well, guess that's it then! We still don't know what consoles the game will appear on or even when they would appear, but the news has still sparked tons of chatter on the interwebs.</p>
<p>Personally, I don't think it's a big deal. Blizzard actually has a pretty decent track record of translating their games to consoles, going all the way back to Starcraft 64, which was received <a href="http://www.metacritic.com/game/nintendo-64/starcraft-64" target="_blank">surprisingly well</a>. This is especially noteworthy since RTS games don't have much of a postiive history on consoles, period. Of course, no one will ever forget the vaporware that was StarCraft: Ghost, but that was an entirely new game.</p>
<p>Adequately delivering a game like Diablo III to consoles seems a lot more plausible than if Blizzard were to attempt to bring StarCraft II over, despite their relative success with StarCraft 64. The main differences in terms of gameplay would be in the control scheme, but given the number of hack-and-slashers you can already play on consoles it shouldn't be too hard to figure out. What I'm more interested in seeing is how Blizzard integrates Battle.net with the console experience or even the controversial RMT auction house the game will feature.</p>
<p>What are your thoughts on Diablo III for consoles? Share 'em in the comments below!</p>
</div>]]></description>
      <pubDate>Thu, 12 Jan 2012 06:50:16 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[The New Darkmoon Faire]]></title>
      <link>http://www.wowko.com/blog/edtrb/</link>
      <description><![CDATA[<p>The new Darkmoon Faire is filled with quirky details, fun games, and lots of vanity items for all tastes. Attractions include:</p>
<ul>
<li>
<div>Purchasable <a href="http://www.wowheadnews.com/blog=196294/patch-4-3-ptr-build-14849-spell-changes-darkmoon-faire-replica-items-and-more" target="_blank">Replica Dungeon Tier</a>--meaning  you can transmogrify your armor into Dungeon Set 0 and .5 tier from  vanilla (and without class restrictions too!). These sets had been  removed in Cataclysm and were unobtainable for a while.</div>
</li>
<li>
<div>Numerous new mounts and pets.</div>
</li>
<li>
<div>A large-scale PvP arena bloodbath.</div>
</li>
<li>
<div>New quests tied to mini-games as well as professions-related quests: completing these will grant <a class="q2 icontiny" href="http://www.wowhead.com/item=71970"><img src="http://wow.zamimg.com/images/wow/icons/tiny/inv_misc_ticket_darkmoon_01.gif" alt="" align="absmiddle" /> <span class="tinyicontxt">Darkmoon Prize Ticket</span></a> which can be used to purchase vanity items and transmogrification gear.</div>
</li>
<li>
<div>A petting zoo!</div>
</li>
</ul>
<ul>
<li>
<div>The Faire is still accessible for only one week per month.  Talk to NPCs in capital cities to be ported to the Faire's old location.  Step through the portal to be taken to the completely new island and  ride a bit through the woods before discovering the Faire at the bottom  of the hill.</div>
</li>
<li>
<div>The Faire has a bunch of mini-games and  related quests, such as the Human Cannonball, Ring Toss, and  Whack-a-Gnoll. To play, you'll need to get <a class="q2 icontiny" href="http://www.wowhead.com/item=71083"><img src="http://wow.zamimg.com/images/wow/icons/tiny/inv_misc_token_darkmoon_01.gif" alt="" align="absmiddle" /> <span class="tinyicontxt">Darkmoon Game Token</span></a>, found in <a class="q1 icontiny" href="http://www.wowhead.com/item=78908"><img src="http://wow.zamimg.com/images/wow/icons/tiny/inv_misc_bag_12.gif" alt="" align="absmiddle" /> <span class="tinyicontxt">Sack o' Tokens</span></a> and <a class="q1 icontiny" href="http://www.wowhead.com/item=78903"><img src="http://wow.zamimg.com/images/wow/icons/tiny/inv_misc_bag_10_green.gif" alt="" align="absmiddle" /> </a><a title="cheap wow gold" href="http://sinwow.net/" target="_blank"><span class="q1 icontiny"><span class="tinyicontxt">Pouch o' Tokens</span></span> </a>purchased from Game Vendors located around the Faire. Upon successfully completing quests, you will receive <a class="q2 icontiny" href="http://www.wowhead.com/item=71970"><img src="http://wow.zamimg.com/images/wow/icons/tiny/inv_misc_ticket_darkmoon_01.gif" alt="" align="absmiddle" /> <span class="tinyicontxt">Darkmoon Prize Ticket</span></a>,  useful for buying vanity gear. There are also profession-related quests  that grant skillups, as well as items that can be looted from 5-man  bosses that start Faire quests as well.</div>
</li>
<li>
<div>The  Deathmatch Pavilion is a large-scale arena event in the style of the  Gurubashi Arena. Players compete to loot a spawned chest and eventually  complete a trinket, <a class="q4 icontiny" href="http://www.wowhead.com/item=74035"><img src="http://wow.zamimg.com/images/wow/icons/tiny/inv_misc_armorkit_04.gif" alt="" align="absmiddle" /> <span class="tinyicontxt">Master Pit Fighter</span></a>.</div>
</li>
<li>
<div>There are some amazingly fun vanity items--which we cover in the following tabs.</div>
</li>
<li>
<p><a href="http://www.wowhead.com/npc=56041">Rona Greenteeth</a> claims to sell themed-food, but there's a good chance she's made the food from unsuspecting Faire goers, such as <a class="q1 icontiny" href="http://www.wowhead.com/item=75034"><img src="http://wow.zamimg.com/images/wow/icons/tiny/inv_misc_food_124_skewer.gif" alt="" align="absmiddle" /> <span class="tinyicontxt">Forsaken Foie Gras</span></a> and <a class="q1 icontiny" href="http://www.wowhead.com/item=75028"><img src="http://wow.zamimg.com/images/wow/icons/tiny/inv_misc_food_117_heartysoup.gif" alt="" align="absmiddle" /> <span class="tinyicontxt">Stormwind Surprise</span></a>.<span style="font-size: xx-small; font-family: helvetica;"><a title="cheap wow gold" href="http://www.sinwow.net/" target="_blank"><br /></a></span></p>
</li>
<li>
<div>There's  lots of fun details, which are covered more in-depth in our Preview  Guide linked above. Stuff like: dancing bears, cafes with beloved NPCs  from past expansions, a petting zoo, and a boardwalk.</div>
</li>
</ul>
<p><strong>Achievements</strong></p>
<ul class="last">
<li>
<div><a class="icontiny" href="http://www.wowhead.com/achievement=6021"><img src="http://wow.zamimg.com/images/wow/icons/tiny/ability_hunter_mastermarksman.gif" alt="" align="absmiddle" /> <span class="tinyicontxt">Blastenheimer Bullseye</span></a></div>
</li>
<li>
<div><a class="icontiny" href="http://www.wowhead.com/achievement=6020"><img src="http://wow.zamimg.com/images/wow/icons/tiny/inv_misc_token_darkmoon_01.gif" alt="" align="absmiddle" /> <span class="tinyicontxt">Step Right Up</span></a></div>
</li>
<li>
<div><a class="icontiny" href="http://www.wowhead.com/achievement=6022"><img src="http://wow.zamimg.com/images/wow/icons/tiny/inv_ammo_bullet_01.gif" alt="" align="absmiddle" /> <span class="tinyicontxt">Quick Shot</span></a></div>
</li>
<li>
<div><a class="icontiny" href="http://www.wowhead.com/achievement=6019"><img src="http://wow.zamimg.com/images/wow/icons/tiny/inv_misc_ticket_darkmoon_01.gif" alt="" align="absmiddle" /> <span class="tinyicontxt">Come One, Come All!</span></a></div>
</li>
<li>
<div><a class="icontiny" href="http://www.wowhead.com/achievement=6023"><img src="http://wow.zamimg.com/images/wow/icons/tiny/inv_misc_bone_skull_01.gif" alt="" align="absmiddle" /> <span class="tinyicontxt">Darkmoon Duelist</span></a></div>
</li>
<li>
<div><a class="icontiny" href="http://www.wowhead.com/achievement=6026"><img src="http://wow.zamimg.com/images/wow/icons/tiny/inv_misc_food_60.gif" alt="" align="absmiddle" /> <span class="tinyicontxt">Fairegoer's Feast</span></a></div>
</li>
<li>
<div><a class="icontiny" href="http://www.wowhead.com/achievement=6025"><img src="http://wow.zamimg.com/images/wow/icons/tiny/ability_mount_ridinghorse.gif" alt="" align="absmiddle" /> <span class="tinyicontxt">I Was Promised a Pony</span></a></div>
</li>
<li>
<div><a class="icontiny" href="http://www.wowhead.com/achievement=6028"><img src="http://wow.zamimg.com/images/wow/icons/tiny/inv_bannerpvp_03.gif" alt="" align="absmiddle" /> <span class="tinyicontxt">Darkmoon Defender</span></a></div>
</li>
<li>
<div><a class="icontiny" href="http://www.wowhead.com/achievement=6027"><img src="http://wow.zamimg.com/images/wow/icons/tiny/inv_misc_book_06.gif" alt="" align="absmiddle" /> <span class="tinyicontxt">Darkmoon Dungeoneer</span></a></div>
</li>
<li>
<div><a class="icontiny" href="http://www.wowhead.com/achievement=6029"><img src="http://wow.zamimg.com/images/wow/icons/tiny/trade_archaeology_dwarf_runestone.gif" alt="" align="absmiddle" /> <span class="tinyicontxt">Darkmoon Despoiler</span></a></div>
</li>
<li>
<div><a class="icontiny" href="http://www.wowhead.com/achievement=6030"><img src="http://wow.zamimg.com/images/wow/icons/tiny/inv_misc_missilesmallcluster_green.gif" alt="" align="absmiddle" /> <span class="tinyicontxt">Taking the Show on the Road</span></a></div>
</li>
<li>
<div><a class="icontiny" href="http://www.wowhead.com/achievement=6031"><img src="http://wow.zamimg.com/images/wow/icons/tiny/inv_misc_missilesmallcluster_green.gif" alt="" align="absmiddle" /> <span class="tinyicontxt">Taking the Show on the Road</span></a></div>
</li>
<li>
<div><a class="icontiny" href="http://www.wowhead.com/achievement=6032"><img src="http://wow.zamimg.com/images/wow/icons/tiny/inv_misc_book_16.gif" alt="" align="absmiddle" /> <span class="tinyicontxt">Faire Favors</span></a></div>
</li>
<li>
<div><a class="icontiny" href="http://www.wowhead.com/achievement=6024"><img src="http://wow.zamimg.com/images/wow/icons/tiny/spell_shadow_skull.gif" alt="" align="absmiddle" /> <span class="tinyicontxt">Darkmoon Dominator</span></a></div>
</li>
</ul>
<ul>
</ul>]]></description>
      <pubDate>Sun, 04 Dec 2011 14:10:21 +0000</pubDate>
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      <title><![CDATA[WoW Patch 4.3: Dunkelmond-Jahrmarkt bringt Dungeon]]></title>
      <link>http://www.wowko.com/blog/wowko-news-wow-cataclysm-7.11-3/</link>
      <description><![CDATA[<h1>WoW Patch 4.3: Dunkelmond-Jahrmarkt bringt Dungeon-Sets aus Classic WoW f&uuml;r Transmogrifikation zur&uuml;ck</h1>
<p>&nbsp;</p>
<div class="intro">Wer den Look der damals hochstufigen Dungeon-Sets der  F&uuml;nfer-Instanzen aus Classic WoW zur&uuml;ck haben m&ouml;chte, der wird ab Patch  4.3 Stammgast beim Dunkelmond-Jahrmarkt.</div>
<p><span class="foto_container_center"> <span class="foto"> <img src="http://www.buffed.de/screenshots/667x375/2011/11/WoW_Dunkelmondjahrmarkt_044.jpg" alt="WoW Patch 4.3: Alte Dungeon-Sets als Transmogrifikations-Vorlage beim Dunkelmond-Jahrmarkt" /> </span> <span class="fotosubline"> <span class="fotosubline_inner"> <a class="subline_seohour_image" title="WoW Patch 4.3: Alte Dungeon-Sets als Transmogrifikations-Vorlage beim Dunkelmond-Jahrmarkt" href="http://www.buffed.de/World-of-Warcraft-PC-16678/News/WoW-Patch-43-Dunkelmond-Jahrmarkt-bringt-Dungeon-Sets-aus-Classic-WoW-fuer-Transmogrifikation-zurueck-853146/galerie/1584816/" target="_self"> </a>WoW Patch 4.3: Alte Dungeon-Sets als Transmogrifikations-Vorlage beim Dunkelmond-Jahrmarkt </span> </span> </span> Der &uuml;berarbeitete Dunkelmond-Jahrmarkt winkt mit neuen Quests und neuen <a id="itxthook0" class="itxtrst itxtrsta itxthookactive" style="font-weight: normal; font-size: 100%; text-decoration: underline; border-bottom: 0.2em solid darkgreen; padding-bottom: 1px; color: darkgreen; background-color: transparent;" rel="nofollow" href="http://www.buffed.de/World-of-Warcraft-PC-16678/News/WoW-Patch-43-Dunkelmond-Jahrmarkt-bringt-Dungeon-Sets-aus-Classic-WoW-fuer-Transmogrifikation-zurueck-853146/#"><span id="itxthook0w0" class="itxtrst itxtrstspan itxthookspan" style="background: none repeat scroll 0% 0% transparent; font-size: inherit; font-weight: inherit; color: darkgreen;">Belohnungen</span></a>.  Unter anderem kehren die Dungeon-Sets aus den Zeiten zur&uuml;ck, in denen  Stufe 60 das Maximal-Level war. Die Items - auch als Tier 0 und Tier 0,5  bezeichnet - dienen als Vorlage f&uuml;r die Transmogrifikation und haben  keinerlei Werte, entsprechen optisch jedoch den Originalen. Die  R&uuml;stungs-Teile werden ohne besondere Voraussetzungen wie etwa Ruf <a id="itxthook1" class="itxtrst itxtrsta itxthook" style="font-weight: normal; font-size: 100%; text-decoration: underline; border-bottom: 0.075em solid darkgreen; padding-bottom: 1px; color: darkgreen; background-color: transparent;" rel="nofollow" href="http://www.buffed.de/World-of-Warcraft-PC-16678/News/WoW-Patch-43-Dunkelmond-Jahrmarkt-bringt-Dungeon-Sets-aus-Classic-WoW-fuer-Transmogrifikation-zurueck-853146/#"><span id="itxthook1w0" class="itxtrst itxtrstspan itxthookspan" style="background: none repeat scroll 0% 0% transparent; font-size: inherit; font-weight: inherit; color: darkgreen;">angeboten</span></a>, kosten jedoch Gewinnlose des Dunkelmond-Jahrmarkts, die man sich zun&auml;chst &uuml;ber Quests verdienen muss.</p>
<p>Kopfbedeckungen,  Schulter- sowie Brustr&uuml;stungen kosten jeweils 75 Gewinnlose. G&uuml;rtel,  Armschienen und Schuhe gibt's f&uuml;r je 55 Lose. Zumindest aktuell haben  die Gegenst&auml;nde zudem keine Klassenbeschr&auml;nkungen. Ihr d&uuml;rft Euch  entsprechend auch mit den Set-Optiken anderer Klassen schm&uuml;cken &ndash; sofern  Ihr die R&uuml;stungsklasse des entsprechenden Sets anlegen k&ouml;nnt und ein  Item der entsprechenden R&uuml;stungsklasse moggen wollt. In der folgenden  Galerie seht Ihr die Dunkelmond-Sets im aktuellen PTR-Stand.</p>]]></description>
      <pubDate>Mon, 07 Nov 2011 12:28:05 +0000</pubDate>
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      <title><![CDATA[WoW Patch 4.3: Pets und Mounts vom Dunkelmond]]></title>
      <link>http://www.wowko.com/blog/wowko-news-wow-cataclysm-7.11-2/</link>
      <description><![CDATA[<h1>WoW Patch 4.3: Pets und Mounts vom Dunkelmond-Jahrmarkt &amp; seltenes Angler-Haustier gesichtet</h1>
<p>&nbsp;</p>
<p>Mit der &uuml;berarbeiteten Version des Dunkelmond-Jahrmarkts, die mit WoW  Patch 4.3 kommt, k&ouml;nnt Ihr Euch nicht nur die Zeit mit mehr oder minder  am&uuml;santen Minispielchen vertreiben. F&uuml;r die Gewinnlose des  Dunkelmond-Jahrmarkt k&ouml;nnt Ihr Euch unter anderem Haustiere und Mounts  leisten - ein gefundenes Fressen f&uuml;r Sammler. Angler hingegen erhoffen  sich ein seltenes Seepferdchen.</p>
<p>&nbsp;</p>
<div id="nointelliTXT" class="cbox_embedded"><img src="http://www.buffed.de/tsimg/500/2011/11/WoW_Dunkelmond_Mount_04_111107005515_111107010039559.jpg" border="0" alt="" /></div>
<p>Mit WoW Patch 4.3 soll der Dunkelmond-Jahrmarkt vor allem eines machen: mehr <a id="itxthook0" class="itxtrst itxtrsta itxthook" style="font-weight: normal; font-size: 100%; text-decoration: underline; border-bottom: 0.075em solid darkgreen; padding-bottom: 1px; color: darkgreen; background-color: transparent;" rel="nofollow" href="http://www.buffed.de/World-of-Warcraft-PC-16678/News/WoW-Patch-43-Pets-und-Mounts-vom-Dunkelmond-Jahrmarkt-und-seltenes-Angler-Haustier-gesichtet-853153/#"><span id="itxthook0w0" class="itxtrst itxtrstspan itxthookspan" style="background: none repeat scroll 0% 0% transparent; font-size: inherit; font-weight: inherit; color: darkgreen;">Spa&szlig;</span></a>.  Aus dem Grund haben die Entwickler den Event, der pro Monat eine Woche  lang stattfindet, gr&uuml;ndlich modernisiert. Vor allem sollen Euch jede  Menge Minispielchen unterhalten. Und sofern Ihr diese absolviert,  erspielt Ihr Euch Gewinnlose des Dunkelmond-Jahrmarkt. Diese wiederum  lassen sich in Nostalgie-R&uuml;stung (Tier 0 und Tier 0,5) investieren. Oder  in Haustiere und Mounts.</p>
<p>Welche Haus- und Reittiere es gibt, seht  Ihr bei der Orcin Lhara, die Haus- und Reittiergewinne feilbietet. F&uuml;r  jeweils 90 Gewinnlose k&ouml;nnt Ihr einen Dunkelmond-Affen, eine  Dunkelmond-Schildkr&ouml;te, einen Dunkelmond-Ballon, ein Dunkelmond-Junges,  einen Dunkelmond-Panzer und einen Dunkelmond-Zeppelin erwerben. Die  Mounts sind etwas teurer: Dunkelmond-Tanzb&auml;r und <a id="itxthook1" class="itxtrst itxtrsta itxthook" style="font-weight: normal; font-size: 100%; text-decoration: underline; border-bottom: 0.075em solid darkgreen; padding-bottom: 1px; color: darkgreen; background-color: transparent;" rel="nofollow" href="http://www.buffed.de/World-of-Warcraft-PC-16678/News/WoW-Patch-43-Pets-und-Mounts-vom-Dunkelmond-Jahrmarkt-und-seltenes-Angler-Haustier-gesichtet-853153/#"><span id="itxthook1w0" class="itxtrst itxtrstspan itxthookspan" style="background: none repeat scroll 0% 0% transparent; font-size: inherit; font-weight: inherit; color: darkgreen;">Schneller</span></a> Waldschreiter schlagen jeweils mit 180 Gewinnlosen zu Buche.</p>
<p>Apropos:  Wer auf Luftballons steht, aber noch f&uuml;rs permanente  Dunkelmond-Ballon-Pet spart, der sollte dem Gnom Carl Aufse&szlig; einen  Besuch abstatten, der seinen Wagen die Hauptstra&szlig;e hinauf und hinunter  zieht. Dort erhaltet Ihr f&uuml;r zehn Silberst&uuml;cke gr&uuml;ne und gelbe Ballons  sowie einen Dunkelmond-Luftballon. Diese Ballons lassen sich zumindest  w&auml;hrend Eures Besuchs auf der Dunkelmondinsel beschw&ouml;ren. Der  Dunkelmond-Ballon f&uuml;r 90 Gewinnlose hingegen kann &uuml;berall in der Welt  herbeigezaubert werden.</p>
<p>Ein kleines Goodie gibt's f&uuml;r flei&szlig;ige  Angler: Laut der Webseite El's Extreme Anglin' k&ouml;nnt Ihr mit viel Gl&uuml;ck  aus dem Gew&auml;sser rund um die Insel ein Seepferdchen-Haustier ziehen.  Allerdings braucht's Geduld: bis das Pferdchen im Netz war, hat El rund  700 Mal die Angel ausgeworfen - pures Gl&uuml;ck also. Daf&uuml;r werdet Ihr mit  einem putzigen Seepferdchen belohnt, dass in einer Wasserblase hinter  Euch durch die Luft gleitet. Mehr dazu erfahrt Ihr auf <a href="http://www.elsanglin.com/fish/sea_pony.html" target="_blank">elsanglin.com</a>. Alle anderen Pets und Mounts seht Ihr in unserer Galerie.</p>]]></description>
      <pubDate>Mon, 07 Nov 2011 12:25:14 +0000</pubDate>
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      <title><![CDATA[WoW Patch 4.3: Der neue Dunkelmondjahrmarkt]]></title>
      <link>http://www.wowko.com/blog/wowko-news-wow-cataclysm-7.11/</link>
      <description><![CDATA[<h1>WoW Patch 4.3: Der neue Dunkelmondjahrmarkt - Screenshots von der Jahrmarkts-Insel</h1>
<p>&nbsp;</p>
<p>Patch 4.3 f&uuml;r World of Warcraft peppt den Dunkelmondjahrmarkt auf. Das  Ingame-Event wird auf eine eigene Insel verlagert und um neue Quests  sowie Minispiele erweitert. Wir haben der Insel auf den Testservern zu  Patch 4.3 einen ersten Besuch abgestattet.</p>
<p>&nbsp;</p>
<div id="nointelliTXT" class="cbox_embedded"><img src="http://www.buffed.de/tsimg/500/2011/11/WoW_Dunkelmondjahrmarkt_006_111106195954997.jpg" border="0" alt="" /></div>
<p>Der  Dunkelmondjahrmarkt ver&auml;ndert sich mit Patch 4.3 &ndash; das Event bleibt  zeitlich zwar auf eine Woche pro Monat begrenzt, daf&uuml;r gibt's aber mehr  zu tun. Neue Minispiele wie Ringwurf oder Duelle mit ferngesteuerten  Panzern. Und all das findet an einem neuen Ort statt: einer eigenen  Insel nur f&uuml;r den Jahrmarkt. Auf die Insel gelangt man denkbar einfach.  An den bekannten Standorten des Dunkelmond-Jahrmarkts stehen Portale.  Klick und fertig. Auf der Insel angekommen lassen sich dann Gewinnlose  durch zahlreiche Aktivit&auml;ten verdienen. Einige davon sind mit <a id="itxthook0" class="itxtrst itxtrsta itxthook" style="font-weight: normal; font-size: 100%; text-decoration: underline; border-bottom: 0.075em solid darkgreen; padding-bottom: 1px; color: darkgreen; background-color: transparent;" rel="nofollow" href="http://www.buffed.de/World-of-Warcraft-PC-16678/News/WoW-Patch-43-Der-neue-Dunkelmondjahrmarkt-Screenshots-von-der-Jahrmarkts-Insel-853145/#"><span id="itxthook0w0" class="itxtrst itxtrstspan itxthookspan" style="background: none repeat scroll 0% 0% transparent; font-size: inherit; font-weight: inherit; color: darkgreen;">Spielen</span></a> verbunden, andere beziehen Eure Berufe mit ein.</p>
<p>Wer  beispielsweise 15 Arch&auml;ologie-Artefakte abgibt, erh&auml;lt neben  Gewinnlosen auch f&uuml;nf Arch&auml;ologie-Fertigkeitspunkte &ndash; vergleichbare  Quests gibt es auch f&uuml;r verarbeitende Berufe wie Lederverarbeitung oder  Schneiderei. F&uuml;r die Teilnahme an Spielen ben&ouml;tigt man in der  &uuml;berarbeiteten Fassung des Dunkelmond-Jahrmarkts &uuml;brigens Spieljetons.  Die gibt's ebenfalls als Quest-Belohnungen oder gegen einen kleinen  Goldbetrag. F&uuml;r Gewinnlose k&ouml;nnt Ihr Euch beispielsweise Haustiere,  Mounts oder Nachbildungen des T0-Sets kaufen. Wir werden Euch demn&auml;chst  auch einen Video-Rundgang &uuml;ber die Jahrmarkts-Insel zeigen, vorerst hier  aber die ersten Screenshots.</p>]]></description>
      <pubDate>Mon, 07 Nov 2011 12:22:53 +0000</pubDate>
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      <title><![CDATA[WoW: 15-Spieler-Raids? Eher unwahrscheinlich]]></title>
      <link>http://www.wowko.com/blog/wowko-news-wow-cataclysm-8.16/</link>
      <description><![CDATA[<p>WoW: 15-Spieler-Raids? Eher unwahrscheinlich<br /><br /><br />Auf der Suche nach der perfekten Raid-Gr&ouml;&szlig;e schl&auml;gt ein WoW-Fan im US-amerikanischen Forum vor, noch eine dritte Schlachtzugsgr&ouml;&szlig;e einzuf&uuml;hren: die 15-Spieler-Raids. Zarhym zeigt sich von der Idee begeistert, allerdings ist die "neue" Raid-Gr&ouml;&szlig;e kaum etwas, womit Ihr in der n&auml;chsten Zeit rechnen solltet.<br /><br /><br />Wenn es nach dem Verlassenen-Todesritter Runeclad geht, dann ist die Lage sonnenklar: Die perfekte Gr&ouml;&szlig;e f&uuml;r den WoW-Raid fasst weder 10 noch 25 Mann. Stattdessen soll der Mittelweg die ideale L&ouml;sung darstellen. "10 sind zu wenige, 25 sind zu viele. [15] ist die PERFEKTE Zahl." Runeclad hat sich auch gleich ausbaldowert, wie die Beuteverteilung aussehen sollte. Pro f&uuml;nf Spieler l&auml;sst der Boss ein Item fallen, also f&uuml;nf Beutest&uuml;cke im 25er-Modus, drei im 15er-Modus und zwei im 10er-Modus. Desweiteren g&auml;be es im 15-Mann-Modus pro get&ouml;teten Boss 130 Tapferkeitspunkte.<br /><br /><br />W&auml;hrend sich einige Mitspieler &uuml;ber die Idee von Runeclad eher lustig machen, findet Blizzards Community-Manager Zarhym die Idee toll. In seinen Augen stellt eine Raid-Gr&ouml;&szlig;e von 15 die optimale Menge an Spielern dar, sowohl was den Aufwand zur Zusammenstellung des Schlachtzugs betrifft als auch in Punkto Klassenverteilung. Allerdings solltet Ihr nun nicht damit rechnen, dass in naher Zukunft noch eine dritte Raid-Gr&ouml;&szlig;e eingef&uuml;hrt wird. "Die Aufgabe, die Raids an drei Schlachtzugsgr&ouml;&szlig;en anzupassen und sie auszubalancieren, werdet Ihr m&ouml;glicherweise nicht so schnell auf unserer ToDo-Liste finden", so Zarhym. Den kompletten Beitrag findet Ihr im US-amerikanischen WoW-Forum.</p>]]></description>
      <pubDate>Tue, 16 Aug 2011 16:06:07 +0000</pubDate>
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      <title><![CDATA[WoW Addon-Tipp: DiamondThreatMeter]]></title>
      <link>http://www.wowko.com/blog/wowko-news-wow-cataclysm-addon-/</link>
      <description><![CDATA[<p>WoW Addon-Tipp: DiamondThreatMeter<br /><br />In Cataclysm zog der Schwierigkeitsgrad in den Dungeons von World of Warcraft wieder etwas an und das eigene Beobachten des Bedrohungslevels ist wieder wichtiger geworden. Neben dem ber&uuml;hmten Omen gibt es noch zahlreiche andere Addons, mit denen sich Eure Aggro-Werte darstellen lassen. Immer noch eines der beliebtesten ist immer noch das DiamondThreatMeter, das wir heute vorstellen.<br /><br />Die sogenannten Threatmeter gibt es schon seit den ersten Raids in World of Warcraft. Sie berechneten den Bedrohungslevel eines Gegners zur eigenen Spielfigur und gaben Alarm, wenn der Held eine kritische Schwelle &uuml;berschreitet. Was damals allerdings noch umst&auml;ndlich von dem Addon berechnet wurde, kann heute dank umgebauter Datenstrukturen ganz einfach aus Spieldaten ausgelesen werden. Die Folge davon ist: die Addon-Autoren k&ouml;nnen sich auf zus&auml;tzliche Features konzentrieren, denn der angezeigte Aggrolevel ist nun in jeder Modifikation gleich genau. DiamondThreatMeter ist inzwischen auch schon einige Jahre alt, aber immer noch ein Geheimtipp f&uuml;r Spieler, die eine Alternative zum bekannteren Omen suchen.<br /><br />Die &Uuml;bersichtsliste inklusive der Raidsymbole der Gegner. Die &Uuml;bersichtsliste inklusive der Raidsymbole der Gegner. Nach der ersten Installation von DiamondThreatMeter werdet Ihr im Spiel gleich von einer Meldung des Addons begr&uuml;&szlig;t, die Euch in die Optionen f&uuml;hrt. Nun sollt Ihr zun&auml;chst die Rolle angeben, die Euer Charakter vornehmlich in der Gruppe erf&uuml;llt. Ihr habt die Wahl zwischen Tank, Damage, AoE, Heiler und Solo mit Pet. Je nach Eingabe wird DiamondThreatMeter schon einmal vorkonfiguriert, um Euch ein wenig Einstellungsarbeit zu ersparen. Nat&uuml;rlich k&ouml;nnt Ihr sp&auml;ter noch alle vorgenommenen Optionen widerrufen oder auf eine andere Rolle wechseln. Auf der Startseite der Optionen von DiamondThreatMeter k&ouml;nnt Ihr nun einen runden Button ins Interface ziehen, beispielsweise an die Minimap. Mit einem Linksklick darauf kommt Ihr jederzeit wieder in die Konfiguration des Addons zur&uuml;ck.<br /><br />Mit dem Skin-Editor k&ouml;nnt Ihr das Aussehen ganz nach Eurem Belieben anpassen. Mit dem Skin-Editor k&ouml;nnt Ihr das Aussehen ganz nach Eurem Belieben anpassen. Grunds&auml;tzlich ist das Konfigurationsmen&uuml; des WoW-Addons sehr &uuml;bersichtlich aufgebaut und jede Einstellung hat einen erkl&auml;renden Tooltip. Standardm&auml;&szlig;ig aktiviert sich DTM nur, wenn Ihr Euch in einer Gruppe oder im Raid befindet. Seid Ihr alleine, in der Arena oder auf dem Schlachtfeld unterwegs, werden alle Anzeigen deaktiviert. Auf der n&auml;chsten Seite k&ouml;nnt Ihr das Addon zu jeder Zeit laufen lassen sowie alle get&auml;tigten Einstellungen und gespeicherten Daten l&ouml;schen. Au&szlig;erdem werdet Ihr hier auf die zus&auml;tzlichen Keybindings hingewiesen, die DiamondThreatMeter belegt. So lassen sich beispielsweise Tasten belegen, um die Anzeige auszuschalten, alle Bedrohungslisten zur&uuml;ckzusetzen oder das ganze Addon sofort zu deaktivieren. Auf der Engine-Seite stellt Ihr die wichtigen Optionen f&uuml;r die Bedrohungsanzeige ein. Etwa in welchen Zeitabst&auml;nden die Aggro von Gegnern erfasst werden soll oder in welchem Radius. Generell gilt dabei: Lasst Ihr DTM h&auml;ufiger als alle paar Sekunden die Bedrohung der Gegner abfragen, dann kann sich das negativ auf Eure Performance auswirken.<br /><br />Auf der GUI-Seite legen wir die Optik der Anzeigen fest und wann sie zu sehen sein sollen. DiamondThreatMeter verf&uuml;gt prinzipiell &uuml;ber vier verschiedene Bedrohungsfenster: das normale &Uuml;bersichtsfenster, in dem wir die Aggro von allen Gegnern im Kampf beobachten k&ouml;nnen, au&szlig;erdem eine Anzeige f&uuml;r Ziel (Target) und Fokus-Ziel (Focus). Zus&auml;tzlich eine sogenannte Regain-Liste, die Gegner auff&uuml;hrt, deren Aufmerksamkeit wir einmal auf uns gezogen und die wir verloren haben. Hier k&ouml;nnen wir au&szlig;erdem das Design aller Anzeigen festlegen. Entweder wir w&auml;hlen eine der mitgelieferten Skins aus oder kreieren im Editor eigene Looks. Der Editor f&uuml;hrt uns vorbildlich Schritt f&uuml;r Schritt durch den Designprozess. Zun&auml;chst legen wir Transparenz und Gr&ouml;&szlig;e fest, danach k&ouml;nnen wir Texturen in den Hintergrund laden, zus&auml;tzliche Icons hinzuf&uuml;gen und vieles mehr.<br /><br />Das Addon zeigt auch den Bedrohungslevel oberhalb der Namensplaketten an. Das Addon zeigt auch den Bedrohungslevel oberhalb der Namensplaketten an. Wichtig ist ebenfalls die Warnungsseite in den Optionen. Wir legen fest, ab welchem Aggrolevel und bei welchen Gegnern wir optisch und akustisch gewarnt werden wollen. Beispielsweise k&ouml;nnen wir die Warnung f&uuml;r Nicht-Elite-Gegner deaktivieren oder Warnungen bereits bei 90 Prozent der Aggro melden lassen. Au&szlig;erdem bietet DiamondThreatMeter auch eine Bedrohungs-Anzeige direkt an den Namensplaketten der Gegner. Diese k&ouml;nnen wir im n&auml;chsten Konfigurationsfenster aktivieren. Allerdings ist die Anzeige nur v&ouml;llig korrekt, wenn sich nicht mehrere Gegner mit gleichem Namen im Kampf befinden, ein kleines Zugest&auml;ndnis f&uuml;r ein sehr wertvolles Feature.<br /><br />DTM ist zwar ein altes aber immer noch zu Recht sehr beliebtes ThreatMeter. Die Einstellungen sind vorbildlich einfach und selbsterkl&auml;rend, die Anzeigen lassen sich wunderbar designen, und kleine Zusatz-Features wie die Anzeige an den Namensplaketten oder die Autokonfiguration durch Rollenwahl sind nette Boni.<br /><br /></p>]]></description>
      <pubDate>Mon, 15 Aug 2011 14:04:23 +0000</pubDate>
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      <title><![CDATA[WoW: So funktioniert der Proc-Effekt des legendären Stabs Drachenzorn, Tarecgosas letzte Ruhe (Dragonwrath)]]></title>
      <link>http://www.wowko.com/blog/wowko-news-wow-cataclysm-8.15/</link>
      <description><![CDATA[<p>Der legend&auml;re Stab Drachenzorn, Tarecgosas letzte Ruhe treibt Zauberklassen in World of Warcraft: Cataclysm nicht nur aufgrund der besonders hohen Attribute Freudentr&auml;nen in die Augen. Vor allem der Proc-Effekt wei&szlig; zu begeistern. Stabbesitzer Siiz erkl&auml;rt nun im WoW-Forum die Mechanik des Effektes. <br /><br />Der Gnomen-Magier Siiz von der US-Gilde Premonition erfreut sich seit einigen Tagen an seinem neuen Spielzeug: Dem legend&auml;ren Tier-12-Stab Drachenzorn, Tarecgosas letzte Ruhe (Dragonwrath). Nicht nur die Attribute der Waffe sind dabei legend&auml;r, sondern auch deren Proc-Effekt &ndash; also ein Effekt, der eintritt, wenn der Besitzer des Stabes einen Schadenszauber wirkt. Bislang war sich die WoW-Community nicht ganz sicher, wie die Beschreibung der legend&auml;ren F&auml;higkeit zu deuten sei: "Anlegen: Wenn Ihr Schaden verursacht besteht eine Chance, dass Ihr den Effekt 'Zorn von Tarecgosa' erhaltet, durch den Euer Zauber dupliziert wird."<br /><br />Im offiziellen WoW-Forum bringt Siiz nun selbst Licht ins Dunkel. Die interne Abklingzeit des Effekts, also die Zeitspanne, die mindestens zwischen zwei Effekten von Zorn von Tarecgosa vergehen muss, wird derzeit von Siiz durch Tests bestimmt. Die bisherigen Informationen zum Proc-Effekt haben wir f&uuml;r Euch &uuml;bersetzt und in einer &uuml;bersichtlichen Liste zusammengefasst:<br /><br />&nbsp;&nbsp;&nbsp; Der duplizierte Zauber kann von Direkt-Zaubern und Schaden-&uuml;ber-Zeit-Zaubern (DOTs) ausgel&ouml;st werden.<br />&nbsp;&nbsp;&nbsp; Der duplizierte Zauber verursacht sofort Schaden, ohne Zauber- und Flugzeit.<br />&nbsp;&nbsp;&nbsp; Die Flug-Animation des duplizierten Zaubers wird dennoch ausgef&uuml;hrt. (Bsp.: ein zweiter fliegender Frostblitz)<br />&nbsp;&nbsp;&nbsp; Der duplizierte Direkt-Zauber kann kritisch treffen, verfehlen oder widerstanden werden, unabh&auml;ngig davon, ob der Originalzauber kritisch traf oder teilweise widerstanden wurde.<br />&nbsp;&nbsp;&nbsp; Schaden-&uuml;ber-Zeit-Zauber (DOTs) werden nicht auf dem Ziel kopiert, stattdessen wird durch Zorn von Tarecgosa exakt derselbe Schaden der DOT-Ticks verursacht. Trifft ein DOT-Tick kritisch, verursacht somit auch Zorn von Tarecgosa mehr Schaden f&uuml;r diesen Tick. (Im Gegensatz zu Direkt-Zaubern, die in der duplizierten Version unabh&auml;ngig vom Originalzauber kritisch treffen k&ouml;nnen.)<br />&nbsp;&nbsp;&nbsp; Schaden durch F&auml;higkeiten wie Flammenkugel kann den Effekt nicht ausl&ouml;sen.<br />&nbsp;&nbsp;&nbsp; Der duplizierte Zauber verbraucht positive Effekte wie Eisige Finger.<br />&nbsp;&nbsp;&nbsp; Duplizierte Zauber k&ouml;nnen positive Effekte wie Entz&uuml;nden ausl&ouml;sen.<br />&nbsp;&nbsp;&nbsp; Duplizierte Zauber k&ouml;nnen anscheinend (nach bisherigen Tests) keine weiteren Duplikate ausl&ouml;sen.<br /><br />Welche M&uuml;he Siiz und dessen Gilde Premonition vom US-Server Sen'jin auf sich nehmen mussten, um Drachenzorn, Tarecgosas letzte Ruhe fertigzustellen, <br /><br /></p>]]></description>
      <pubDate>Mon, 15 Aug 2011 13:51:04 +0000</pubDate>
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      <title><![CDATA[Special offer for featured power leveling packages]]></title>
      <link>http://www.wowko.com/blog/power-leveling/</link>
      <description><![CDATA[<div class="Section0">
<div class="Section0">
<div class="Section0">
<p class="p0">June&nbsp;28&nbsp;Blizzard&nbsp;released&nbsp;its&nbsp;latest&nbsp;Patch&nbsp;4.2&nbsp;Hotfixes,&nbsp;with&nbsp;which&nbsp;new&nbsp;and&nbsp;featured&nbsp;power&nbsp;leveling&nbsp;services&nbsp;are&nbsp;brought&nbsp;up to&nbsp;wowko.com..&nbsp;From&nbsp;level&nbsp;power&nbsp;leveling&nbsp;to&nbsp;profession&nbsp;power&nbsp;leveling,&nbsp;we&nbsp;can&nbsp;meet&nbsp;all&nbsp;demands&nbsp;from&nbsp;players&nbsp;at&nbsp;</p>
<p class="p0">different&nbsp;levels.</p>
<p class="p0">&nbsp;</p>
<p class="p0">Are&nbsp;you&nbsp;still&nbsp;worried&nbsp;that&nbsp;you&nbsp;start&nbsp;to&nbsp;play&nbsp;WOW&nbsp;too&nbsp;late&nbsp;to&nbsp;catch&nbsp;up&nbsp;with&nbsp;the&nbsp;old&nbsp;players?&nbsp;Or&nbsp;afraid&nbsp;that&nbsp;your&nbsp;gear&nbsp;is&nbsp;not&nbsp;</p>
<p class="p0">powerful&nbsp;enough&nbsp;to&nbsp;duel?&nbsp;Don't&nbsp;be!&nbsp;We&nbsp;have&nbsp;launched&nbsp;very&nbsp;considerate&nbsp;packages&nbsp;that&nbsp;help&nbsp;level&nbsp;your&nbsp;character&nbsp;from&nbsp;1&nbsp;to</p>
<p class="p0">&nbsp;85 and&nbsp;help&nbsp;you&nbsp;get&nbsp;top&nbsp;gears.</p>
<p class="p0">&nbsp;</p>
<p class="p0">If&nbsp;you&nbsp;are&nbsp;new&nbsp;to&nbsp;WOW&nbsp;or&nbsp;return&nbsp;to&nbsp;WOW,&nbsp;I&nbsp;would&nbsp;like&nbsp;to&nbsp;recommend&nbsp;you&nbsp;1-85&nbsp;Fast&nbsp;&amp;&nbsp;Safe&nbsp;Power&nbsp;Leveling&nbsp;Package&nbsp;A(Full&nbsp;S9&nbsp;</p>
<p class="p0">Set),&nbsp;which&nbsp;costs&nbsp;$359.00,&nbsp;but&nbsp;you&nbsp;can&nbsp;get&nbsp;everything&nbsp;that&nbsp;an&nbsp;old&nbsp;player&nbsp;can&nbsp;get.&nbsp;Read&nbsp;more&nbsp;information&nbsp;about&nbsp;this&nbsp;package</p>
<p class="p0">&nbsp;please&nbsp;click&nbsp;this&nbsp;link&nbsp;<a href="../../../../../../../../woweu/woweu-powerleveling.html">http://www.wowko.com/woweu/woweu-powerleveling.html</a>.</p>
<p class="p0">&nbsp;</p>
<p class="p0">If&nbsp;you&nbsp;are&nbsp;enthusiastic&nbsp;at&nbsp;collecting&nbsp;top&nbsp;gears.&nbsp;I&nbsp;would&nbsp;like&nbsp;to&nbsp;recommend&nbsp;you&nbsp;Vicious&nbsp;gladiator's&nbsp;Full&nbsp;Set&nbsp;(S9&nbsp;LVL&nbsp;365),&nbsp;</p>
<p class="p0">which&nbsp;include&nbsp;12&nbsp;pieces&nbsp;of&nbsp;the&nbsp;Vicious&nbsp;gladiator's.</p>
<p class="p0">&nbsp;</p>
<p class="p0">All&nbsp;packages&nbsp;currently&nbsp;are&nbsp;sold&nbsp;with&nbsp;special&nbsp;price,&nbsp;no&nbsp;chance&nbsp;to&nbsp;regain&nbsp;once&nbsp;you&nbsp;miss.Get it now, win it forever1</p>
</div>
</div>
</div>]]></description>
      <pubDate>Thu, 30 Jun 2011 06:14:32 +0000</pubDate>
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      <title><![CDATA[An Hour A Day Is Key To Success In Life]]></title>
      <link>http://www.wowko.com/blog/success-in-life/</link>
      <description><![CDATA[<p>&ldquo;Video Games: An Hour A Day Is Key To Success In Life&rdquo;Jane McGonigal, an author and game designer, recently began his recent article with that ttile.&nbsp;</p>
<p>Here is a link to the  article,http://www.huffingtonpost.com/jane-mcgonigal/video-games_b_823208.html.   I am going to discuss the best parts of her article, and elaborate on  the points she makes with my own.</p>
<p>Jane points out that recent scientific research trends have shown  that gaming is one of the most productive ways we can spend our time.   This is because &ldquo;games do a better job than ordinary life of provoking  our most powerful positive emotions &mdash; like curiosity, optimism, pride,  and a desire to join forces with others to achieve something  extraordinary.&rdquo;</p>
<p>Moreover, the unique medium of MMORPG&rsquo;s (and other similar online  games) provides a sort of proving ground for people to test and develop  their mental and social skills.  You can really learn what motivates an  individual by gaming competitively online with them.  Games have strict  rules, risk-reward scenarios, and highs and lows.  Together, you must  trudging through the lows, seek to reach the highs, all while adhering  to the game&rsquo;s rule set.  Experiencing all this with your fellow gamers  is what the core of the online gaming experience is all about, albeit  may be masked by fanciful graphics and the desire for epic loots.</p>
<p>Jane says that games &ldquo;are a particularly effective way to bond with  our friends and family &mdash; strengthening our real-life and online social  networks in ways that no other kind of social interaction can.&rdquo;  A study  mentioned in the article showed that &ldquo;just 90 seconds of playing a game  like World of Warcraft &ndash; where you have a powerful avatar &ndash; can boost  the confidence of colleges students so much that for up to 24 hours  later, they&rsquo;re more likely to be successful taking a test at school&hellip; and  more outgoing in real-world social situations.&rdquo;</p>
<p>The key is to recognize where you can utilize skills in the real  world that you have learned and developed while gaming.  For example,  doing 3v3 Arenas in WOW helps to develop your communication skills, your  ability to adapt to the situation at hand and improvise strategies on  the fly, and ultimately, your ability to make your group of three think  and function as a single unit.  All of the aforementioned skills you are  honing can be used to help you succeed at school or a job.</p>
<p>The &ldquo;U.S. Army Mental Health Assessment Team shows that playing games  up to 21 hours a week can produce positive impacts on your health and  happiness.  Gaming for 28+ hours a week can put you at risk ll be at  risk for negative impacts &mdash; like depression and social anxiety.&rdquo;  So  tread that fine line carefully, and do not forget to get your gaming in  for the week!</p>
<p><span style="font-size: xx-small;">From mogs</span></p>]]></description>
      <pubDate>Mon, 27 Jun 2011 05:50:33 +0000</pubDate>
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      <title><![CDATA[WoW: Fürst Ahunes Frostsichel - Unmut über den Ausdauer-Bonus der Sonnenwendfest-Waffe]]></title>
      <link>http://www.wowko.com/blog/wowko-news-wow-cataclysm-6.22-/</link>
      <description><![CDATA[<p>WoW: F&uuml;rst Ahunes Frostsichel - Unmut &uuml;ber den Ausdauer-Bonus der Sonnenwendfest-Waffe<br /><br />In World of Warcraft findet derzeit das j&auml;hrliche Sonnenwendfest statt. Teil der Ingame-Feierlichkeiten ist der spezielle Instanz-Boss Ahune. Von diesem Elementar-Lord l&auml;sst sich unter anderem ein Stab f&uuml;r Zauberklassen erbeuten - und der sorgt f&uuml;r Diskussionen.<br /><br />Sonnenwendfest-Boss Ahune sorgt derzeit f&uuml;r Diskussionen unter den WoW-Spielern. Der spezielle Feiertags-Boss, zug&auml;nglich &uuml;ber den Dungeonfinder, hat n&auml;mlich eine epische Waffe im Gep&auml;ck, deren Werte-Verteilung den Spieler von Zauberklassen &uuml;berhaupt nicht gef&auml;llt. Die Cataclysm-Fassung von F&uuml;rst Ahunes Frostsichel setzt wie schon die WotLK-Version auf Ausdauer als einziges prim&auml;res Attribut. Einigen Spielern ist dies egal, da sie die Sichel vor allem als Zierde-Item sehen, andere Spieler fordern eine &Uuml;berarbeitung der Item-Werte.<br /><br />Community Manager Bashiok meldete sich in einem Bluepost zu Wort und erkl&auml;rte, warum die Waffe vermutlich nicht grundlegend verbessert wird. "W&uuml;rden wir die Sichel jetzt ideal gestalten (in Bezug auf ihre Werte), w&uuml;rde sie alle Waffen aus Zul'Aman und Zul'Gurub alt aussehen lassen. Da die Sichel sehr einfach zu erhalten ist, sind wir dazu nicht wirklich bereit. Wir denken als L&ouml;sung dar&uuml;ber nach, die Sichel zu einem blauen Item der Gegenstandsstufe 346 zu machen &ndash; mit einer derartigen &Auml;nderung gibt es aus Sicht der Designer aber einige Probleme und m&ouml;gliche Nebeneffekte, &uuml;ber die man nachdenken muss. So oder so &ndash; ich glaube nicht, dass wir die Sichel als episches Item behalten und Intelligenz hinzuf&uuml;gen oder die Werte anderweitig verbessern w&uuml;rden", so Bashiok im Bluepost zu F&uuml;rst Ahunes Frostsichel.<br /><br />Was denkt Ihr? Geht die Frostsichel f&uuml;r ein Feiertags-Item in Ordnung, oder sollten die WoW-Macher die Werte dringend anpassen?</p>
<p>&nbsp;</p>
<p><img src="{{media url="/6.24.jpg"}}" alt="" width="652" height="380" /></p>
<p>&nbsp;</p>]]></description>
      <pubDate>Fri, 24 Jun 2011 13:03:50 +0000</pubDate>
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